20190319

#AlicePascal

Links: ALICE PASCAL  &  USERS GUIDE

Since my project will be about an operating system designed with emulation in mind + as well as a game engine, I decided that PASCAL would suit my needs nicely. Not only does it go with the theme of my project but my intention is to adapt a variation or version of PASCAL as the main programming language for the game engine as well as emulating or simulating various (virtual) machines.

Yes, it would be possible to adapt PASCAL but I may need to circumvent and re-think several standards that have appeared since PASCAL was originally released in 1970. Can it then still be called PASCAL? I'm not sure but I do feel that already we have too many useless languages where most can accomplish the same task anyways. But not what I want to do. Sure, you can choose the right language for the task at hand and each language has both benefits and drawbacks. Its those drawbacks of the other languages that keep me coming back to PASCAL for my project.

My hope is to update the source code to ALICE PASCAL so that it can be executed on a more modern machine using a more modern operating system. In order to do that I am going to have to convert the source code from 'C' to FreePASCAL format and then from there see if I can get ALICE to recompile itself under its own code. Once I can do that, then I will be able to start working on the changes I need to adapt PASCAL into the language I need for the emulator game engine.


More PASCAL Examples and Source Code