Posts

Showing posts with the label #adapting

poor UX design is destroying the environment

 Yes. Really. How significant is the power consumption of contemporary video cards in today's rapidly advancing tech landscape, and what implications does it have for energy consumption and sustainability efforts?  Have any extensive and meticulous studies been conducted to comprehensively evaluate the carbon footprint of a typical gaming PC, shining a light on its substantial environmental impact and urging for necessary action?  What grave environmental consequences arise from the irresponsible disposal of outdated equipment, particularly when valuable metals are negligently discarded, exacerbating pollution and resource depletion?  Isn't it imperative to consider repurposing and reusing electronic equipment as a pragmatic and sustainable solution to both bridge the digital divide and mitigate the adverse environmental effects associated with disposal?  How do the absence or disregard of future-proofing practices in UX and UI designs impact society, and what a...

Introducing protoBASIC Programming Language

Much of the 8-bit era and some of the 16-bit era had been defined by the proliferation and utilization of the BASIC programming language and simple Disk Operating Systems. Think CP/M. Think Dartmouth BASIC. Donald E. Knuth defined protoprogramming as a method of exploring and developing algorithms by working with a simplified version of a problem. The idea is to start with a small, basic version of a problem and to build a quick and dirty implementation of a potential solution. This allows the programmer to experiment and iterate rapidly, testing different approaches and refining the algorithm until it works effectively.  Knuth emphasizes that protoprogramming is an iterative process, and that it should be used as a way of exploring ideas and testing different approaches to a problem. He also notes that protoprogramming can be combined with literate programming techniques to create well-documented, readable programs that are easy to understand and maintain.  Prototyping is oft...